Male/female face and hair sources: created locally in VRoid Studio from built-in presets, with edited face, hair, clothing and skin. Prepared in Blender. The modular game adaptation retains UVs and expression morphs, uses shared geometry/textures and adapts materials to game toon lighting.
Indian VRoid custom-item textures and the gamchha/draped wearable geometry were authored locally for Mantarjantar. Native custom items use VRoid built-in templates; the XWear binding reference was exported locally. The gamchha resting shape was settled in Blender against a kurta collider. See indian-attire/README.md for reviewed pieces versus fitting drafts.
Snow Rig © Blender Foundation | studio.blender.org
Clothing topology and normal textures adapted from Snow v2, licensed under CC BY 4.0. Garments have been retargeted, refitted, recolored and extended; textures resized.
Anatomical body meshes: Julien Kaspar / Blender, Human Base Meshes v1.4.1 (CC0). Modified proportions, skeleton and weights.
Fallback anime head and hair: Girush, Young Warrior (CC0), adapted for this game.
The current modular wardrobe uses locally created native VRoid jacket, tee, kurta and trouser exports, sewn and retargeted in authored-wardrobe.blend. Original UV fabric detail is retained in tintable atlases. The Snow-derived data above is retained as a development fallback.